Board Thread:General Discussion/@comment-98.169.177.45-20160805191005/@comment-30144972-20161123213435

Aesthetical - Fighter

One of the many prisoners who broke out of jail. Aesthetical overcomes enemies in one-on-one combat, especially those in melee range. While Aesthetical can struggle to chase enemies, he can get back up easily.

Equipment: Bare Hands, Sledgehammer

Basic Attacks: Aesthetical punches with his right fist forward. On the next consecutive click, Aesthetical punches with his left fist forward.

Imprisoned: Knockback against Aesthetical is reduced by (10/15/20/25/30) percent. Whenever Aesthetical is stunned, Aesthetical's defense rises by (10 + 3/6/9/12/15) percent and is immune to knockback during that time.

Hostile: Aesthetical gains an aura filled with fury. During this aura, whenever Aesthetical throws a punch, Aesthetical is slowed by (2/4/6/8/10) percent for 1 second. Whenever Aesthetical lands a punch, standard attacks damage increases by (2.5 + 0.25) percent and slows the enemy by (2.5/5/7.5/10/15) percent for 1 second. The damage buffs stacks as long as Aesthetical doesn't miss a punch. Missing a punch while this effect is active will set this into cooldown. (20 second cooldown.)

Uppercut: Aesthetical delivers an uppercut, sending the enemy in front of him airborne for 1 second, lowering Toughness by (10 + 2.5/5.0/7.5/10.0/12.5) percent for 5 seconds, and dealing (55% of Skillz + 6/12/18/24/30) damage to the enemy. (40 energy, 12 second cooldown)

Prison Break: Aesthetical gets out of any ailments and winds-up with the sledgehammer. Then, he smashes the sledgehammer down, dealing (70% of Skillz + 20/40/60) damage to the enemy and ignoring defense. Any enemies airborne hit will be stunned for the same duration as the airborne was. Aesthetical will be rooted to the ground for a few moments after hitting the sledgehammer to the ground. (100 energy, 42.5 second cooldown.)