Board Thread:General Discussion/@comment-98.169.177.45-20160805191005/@comment-30144972-20161022203747

Uberubert - Support

Creator of the tycoon genre with his game, Bread Tycoon. Uberubert can support others through healing by giving them bread. While Uberubert's way of healing is not very reliable, eating his bread gives you a huge amount of health.

Equipment: Ingredients (Uberubert keeps it in his "inventory")

Basic Attacks: Uberubert will punch forward, dealing damage to the first enemy hit.

Flour: Uberubert throws a clump of flour in front of him that goes a considerable distance. To the first enemy hit, the enemy is dealt (1.5/3/4.5/6/7.5 + 10% of Skillz) and is slowed by (20/30/40/50/60)% for 3.5 seconds. (50 energy, 12.5 second cooldown)

Water: Uberubert grabs a bucket and splashes water in front of him. Enemies who are hit by the water are slowed by (2.5 + 2.5/5/7.5/10/12.5)% for 10 seconds. In addition, if an enemy is hit by Flour when slowed by Water, 2 pieces of bread will drop in front of them. When bread is eaten by an ally or Uberubert himself, (5 + 2.5/5/7.5/10/12.5)% of the person's maximum health is healed, along with (1.5/3/4.5/6/7.5)% of the person's missing health is healed as extra. Bread can be knocked and pushed around by enemies, however. (30 energy, 10 second cooldown)

Oven: A red field slowly appears in the mouse location. After a few moments, the red field actives its effect. Allies in this have their health regeneration increased by (0.5 + 0.5/1/1.5/2/2.5), but enemies are have their health degerenate at (0.5 + 0.25/0.5/0.75/1/1.25) per second, regardless of defense. Any enemy afflicted with the Water ailment have theirs removed, but their Toughness and Resistance is reduced by (25 + 5/10/15/20/25)% as long as they stay in the field. The field lasts 15 seconds before disappearing. (75 energy, 20 second cooldown.)

Repairman:

Passive: Uberubert gains (1.25/2.5/3.75) extra health regeneration.

Active: Uberubert creates a shockwave that cures every ally of their ailments, whether if its poison, debuffs, slow, stun, airborne, or off-balance, including item effects. In addition, allies hit by the friendly shockwave also cannot recieve any other ailments/debuffs in (2.25/4.5/6.75) seconds. (100 energy, 60 second cooldown.)