Board Thread:General Discussion/@comment-98.169.177.45-20160805191005/@comment-30144972-20170104214725

Alexnewtron - Brawler

The victor in his dodgeball court. Alexnewtron uses dodgeballs to constantly take out from a distance. It's extremely challenging to get near Alexnewtron without being hit and possibly knocked out. Alexnewtron struggles with opponents who are fast on their feet as Alexnewtron cannot aim at them well.

Equipment: Dodgeballs

Basic Attacks: Punches forward with his right fist, dealing damage to the opponent in front of him.

Dodgeball:
 * Passive: Dodgeball has a limited amount of ammo of (3 + 1/2/3/4/5) dodgeballs. Whenever it hits an obstacle or reaches the end of its range, the dodgeball automatically falls to the ground. Players can move the dodgeball. To pick the dodgeball up, Alexnewtron must use his basic attack at it. (To distinguish between your dodgeballs, the dodgeball will have a bronze arrow on top of it, pointing at the dodgeball. This arrow can only be seen by you.)
 * Active: Alexnewtron throws a dodgeball in front of him, being slowed by 12.5% when throwing it. At the first enemy hit, the enemy will recieve (55% of Skillz + 4.5/9/13.5/18/22.5) damage and stunning the enemy for (0.05/0.1/0.15/0.2/0.25) seconds. Regardless of the dodgeball hitting an obstacle or reaching the end of its range, the dodgeball falls to the ground, leaving it to be picked up again by Alexnewtron. (10 energy, 1.5 second cooldown.)

Knockout: The next thrown dodgeball (via from Dodgeball ability) will have a special aura. The aura makes the dodgeball also take out (3/6/9/12/15)% of the enemy's HP. Stun duration of the dodgeball will be multiplied by (1 + 0.4/0.8/1.2/1.6/2.0). Having the ability activated is shown by a quick red beam shooting down at Alexnewtron's body. (Costs 80 energy. 15 second cooldown.)

Dodge: Alexnewtron jumps, having immunity to  any  damage in a very small period of time. Alexnewtron cannot dodge turrets' attacks. (Costs 80 energy. 12 second cooldown.)

Ball Blitz: Any dodgeballs are returned to Alexnewtron. After activating, Alexnewtron hovers a small distance from the ground, having (the maximum amount of) dodgeballs orbiting around him as well. After a few moments, the dodgeballs fly at the mouse location all at once (with slight inaccuracy), falling down to the ground once hitting an obstacle or reaching a set range. Each dodgeball deals (60% of Skillz + 10/20/30) damage and slows the first hit enemy by (1 + 3/6/9)% for 2 seconds each. (Costs 100 energy, 25 second cooldown.)